TY - JOUR AB - Students in secondary schools face troubles in understanding scientific materials, especially biology, in the perception of organs and functions of the human body as it should. The use of augmented reality technology can contribute to the enhancement of the educational process more than traditional means. Anatomy world is an android application with augmented reality technology that enables the students to see the three-dimensional view of the human body and interact with it. In addition, the application allows switching the language from Arabic to English and vice versa. We followed the Scrum framework. Throughout sprints, we conducted a questionnaire to measure the application usability and collect the needs of students and teachers in schools. Anatomy World is then developed using a C# programming language for building the application in the Unity3D and Visual Studio programs. Very satisfying results were collected after conducting Application Usability testing for both Students and teachers. The results of usability testing proves that Anatomy World could be as a step to support and promote education, by expanding students' perceptions, encouraging them to learn, and promoting understanding of biology by students in schools and making education more fun compare to boring and traditional methods. AU - Mahgoub, Salma AU - Bitar, Shaza AU - Alhabeeb, Dareen IS - 1 KW - Augmented Reality Mobile Application Technology in Learning Scrum Interactive Education PY - 2020 SN - 2667-0194 SP - 6-10 ST - Anatomy World: an Augmented Reality Mobile Application to Teach Anatomy to Schools’ Students T2 - Journal of Innovation in Computing TI - Anatomy World: an Augmented Reality Mobile Application to Teach Anatomy to Schools’ Students UR - https://www.iraseat.com/wp-content/Data/JIC/V001_I01_A02_JIC-20-004.pdf VL - 1 ID - 233 ER -